Text: Object-Oreiented Artificial Intelligence using C++, Kim W. Tracy, Peter Bouthoorn, W. H. Freeman and Company, NASA CLIPS documentation

 

Goals:

The investigate the underpinnings (Logic, NN, GA) of modern AI. To become skilled at applying the major techniques of classical AI (knowledge representations, search, learning, planning. To be aware of major applications of AI.

 

Prereq: COP2532, COT3101 and COP3670 (database) or consent of instructor.

 

Approximate Calendar

 

Wk

Topic

Reading

 

Wk

Topic

Reading

1

Ai Overview, Logic

C1, C4

 

9

Natural Language

C11

2

Logic

C4

 

10

Other Reasoning   Techniques

C12

3

CLIPS

C8

 

11

Application Areas

C13

4

Search

C5

 

12

PAC Learning & ID3

 

5

Knowledge Representation

C7

 

13

NN’s & GA’s

 

6

Resolution

C6

 

14

COMPETITION

 

7

Review & Exam 1

 

 

15

Review &  Exam 2

 

8

Planning

C10

 

16

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Homework

A few problems from each chapter will be assigned. They must be worked out in detail. They will be kept in a separate folder supplied by me. They may be picked up at any time.

 

Quizzes

 Are un-announced and may cover any lecture material prior to beginning of quiz.

 

Grading:

Exams:             50%    

Homework            30%    

Project             15%            Game Player

Participation            5%            Includes quizzes (if any) and class participation, preparedness etc.

 

FinalGrade = .5*ExamAvg + .3*HomeworkAvg + .15*ProjectGrade + .05*ParticipationGrade

Scale: A- >= 90, B >= 80, C >= 70, D >=60, F < 60

 

Policies: